Work Experience

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The Shadows Lengthen

2018-present

I was working as modeler and texturer in the Teaser of “The Rustle of the Leaves” creating 3D assets for environments.
This project is making with free software like Blender and Krita at Mexico City.

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Escena Animation Studio

2015 - 2017

I was working as modeler and texturer in the Teaser of “The Rustle of the Leaves” creating 3D assets for environments.
This project is making with free software like Blender and Krita at Mexico City.

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Little Red Dog Games

2017

I was freelancing for 7 months as modeler, texturer and rigger in the game of “Deep Sixed” creating 3D space ships and rigging space creatures. This project was making at New York City.

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CGWIPers

2014 - 2016

In order to help students and 3D artists we created the CGWIPers podcast and blog. We interviewed several artists who shared the best tips to improve as an artist and some anecdotes from the industry, mainly in the American continent.
It was very fun and enriching to have done this project.

Skills

MODELING

  • High to Low Poly

  • Hard Surface

TEXTURING

  • Diffuse

  • Normal

  • Speculal

  • Alpha

Software

  • Maya

  • Blender

  • Zbrush

  • Substance Painter

  • Photoshop

  • Krita

  • Unreal Engine

  • Unity